Wednesday, April 2, 2014

My original task as a game designer was to work on the island game in terms of lore, recent background story, original character story as well as main character design, non-player character design, interactive design, enemy attack pattern as well as as design.

Christian Otterman and myself came up with a table of enemy content:

MONSTER DOCHealthAttack DamageWeaknessAttack Pattern
Tutorial Island:
Blob (Use stock)
Bat (Use Stock
Spider21FireWalking Towards Hero then backing off if it hits the Hero
Lungfish31WaterSlow walk towards Hero. Continuous walk not like the blob.
Boss: Bone Shark10.5 (Ranged)N/AThrowing bones for ranged attacks. Shoots 1 bone every 2.5 seconds. Shoots a burst with a slight scatter every 7.5 seconds. Makes a series of 3 bone walls with a gap every 30 seconds. Repeat pattern. Do not have the shark shoot bones during the bone wall phase.
ISLAND 2
Market Island:
Guard (Meele)31Fire, LightningWalking towards Hero, jabbing spear.
Guard (Ranged)21Fire, LightningShoots arrow every 5 seconds. waits 2 seconds to reload.
Guard (Magic)1.51Fire, LightningShoots Fireball every 5 seconds. waits 2 seconds to recharge.
ISLAND 3
Desert Island:
Condor1.50.5Lightning, ArrowInfinity sign
Cactor2.5 (Can get hit by multiple pins like a shogun)FireHops in a random direction then shoots in 8 directions every 5 seconds
Angsty Camel4Watergun (Ranged) .5 Kick 1IceWalks toward Hero. Stops then spits every 4 seconds. Kicks in close range.
Dust Devil0.51.5 (Slow short-range tornadoes)MagicMove in random direction; stop; shoot 2 in opposite directions repeat. Slow to move.
Boss: Sandpit Ant151WaterSpawn Dust Devils; Quicksand Pit (Large); if hero gets too close, chomp and then gets knocked back.

Boss battle mechanics were also a task completed by Christian and myself, where we designed the arena for the first level boss nicknamed the "Bone Shark". His attack pattern and use of different attacks were a conception of Christian and myself. and after discussing it with the programming team, seemed well within our reach to do.   

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