Inter Somnium
My 2D puzzle based RPG would break away from the generic fantasy road and take on a psychological and philosophical concept, and really engage with the player on a gripping emotional level. Inspired by the 2D game "To the Moon", the game would rely heavily on exceptional script writing and artistic flair in order to make the game stand out from the others. There will obviously be incorporated facets of generic 2D gaming such as inventory aspects as well as loot, and perhaps a leveling system if it fits in with the theme, however I will be trying to make this game that will be driven by exceptional story telling.
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